AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Central America - Q4 2021
Discover the performance of the top 5 hypercasual games on iOS in Central America during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 hypercasual games on the iOS platform in Central America showcased diverse performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR
Throughout Q4 2021, this app, developed by Finger Art Games, saw weekly revenue fluctuate, peaking at approximately $1.6K in mid-October. Weekly downloads showed variability, reaching a high of 66 in mid-December. Active users experienced a gradual decline from around 429 in late September to 282 by the end of December.
Guitar: tabs, chords & games
MWM’s app maintained steady weekly downloads, peaking at 918 in early November. Revenue trended around $700 for most of the quarter, with a slight peak at $855 in late September. Active users remained relatively stable, averaging around 5K throughout the quarter.
Bus Simulator : Ultimate
Zuuks Games' app experienced a consistent number of downloads, with a high of 6.6K in mid-October. Revenue saw some peaks, notably $946 in the final week of December. Active users fluctuated but remained strong, averaging around 22K for most of the quarter.
Baby coloring book for kids 2+
This app by Bimi Boo Kids Learning Games for Toddlers FZ LLC had a steady download rate, with numbers hovering around 1.7K to 2.3K. Revenue saw a gradual increase, reaching up to $774 in early November. Active users remained stable, averaging around 11K, with a slight increase towards the end of December.
Makeup Artist: Makeup Games
Beauty salon Studio’s app witnessed a significant drop in downloads and revenue towards the end of the quarter. Early in Q4, downloads peaked at 11.3K in late September and revenue at $934 in mid-October. Active users also saw a decline, dropping from 15.6K in late September to 4.2K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.